Old Ideas, the Second Wave

Re: Old Ideas, the Second Wave

Postby Susej » Tue Feb 28, 2017 3:24 am

That is a great point. It has been that way as long as I can remember.
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Re: Old Ideas, the Second Wave

Postby klaw81 » Tue Feb 28, 2017 9:27 am

Let's move along here......nothing to see... :p work in progress. Barricades up construction equipment is out. N do I see Venom in safety vest flagging traffic here, while game progresses nicely. Yes of course they'll be problems. Let Venom know and he'll let the boss know and they'll put heads together and hopefully unjam it. Ok back to watching the unconstruction so I don't jam it up
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Re: Old Ideas, the Second Wave

Postby khaymon » Tue Feb 28, 2017 9:44 am

It would be really nice if the most cost effective property at the moment would be obvious without breaking out a calculator or spread sheet. Make the most cost effective/efficient use of capital glow red or make the "buy" button blue. Just something to show on each page of properties which is most bang for buck.

Thanks. Ill go back to lurking for 6 more years now
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Re: Old Ideas, the Second Wave

Postby jarstar » Fri Mar 10, 2017 7:25 am

To touch on a few things addressed here...

-Roaming NPCs have been updated and with bigger payouts
-Mana event-quest's payouts have been increased
-New token quests - ETA = one week(during event)
-Destoyable soul bound equipment - ETA = one week (during event)

Slowly but surely.
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Re: Old Ideas, the Second Wave

Postby UltimateLooter » Fri Mar 10, 2017 9:47 am

Thanks a lot Jarstar
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Re: Old Ideas, the Second Wave

Postby Darkman » Fri Mar 10, 2017 10:53 am

Getting excited to see what's to come.
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Re: Old Ideas, the Second Wave

Postby jarstar » Fri Mar 17, 2017 4:27 am

Add to the list

-Spectre "soul-bound" gear is now visible in inventories!
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Re: Old Ideas, the Second Wave

Postby vendetta_penguin » Tue Mar 21, 2017 8:32 am

Why don't all quests have loot drops?

Isn't that what quests are for?
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